Список изменений с официального форума разработчика:
- 4.0.0:
- Passively heal very slowly, using more food for the same amount of healing than when resting in a bed.
- Slowly consume food when gathering resources by hitting scene props; increase the damage penalty for lack of food; both proportional to hardness.
- Set a brown heraldic background for armor worn by commoners and outlaws, instead of white.
- Change processing linen thread from requiring 2 for 1 cloth to 1 producing 2 cloth.
- Increase the crafting reward factor for the skill level required from 100 to 300; this increases the extra reward proportionally more for cheaper items.
- Display both the crafting refund and possible extra reward in the item stats popup.
- Increase the huntsman troop's crossbow proficiency.
- Decrease hit points of the boar and boarlet.
- Remove the invisible extra length of the repair hammer, since players can now crouch to build low objects.
- Increase engineer skill required to craft a big mining pick.
- Remove the skill requirement for crafting wheat sacks.
- Allow crafting some leather boots and gloves with engineer skill.
- Round average crafting skill for reward calculations up rather than down.
- Reduce the default initial stockpile multiplier to 50%.
- Fix agent modifiers not being reset when selling items.
- Player requested banners and castle names.
- Update terrain code for Basin of Ice.
Источник:
http://forums.taleworlds.com/index.p...tml#msg6321873
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