Патч 1.60RC
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* New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg * Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) * Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) * MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) * Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) * Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) * Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) * Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) * Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) * Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). * Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) * Changed: AI gunner is no longer firing at friendly units when ordered to target them. * Fixed: Locked MP role slots after BattlEye kick. * Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) * Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. * Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) * Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) * Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) * Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) * Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) * Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) * New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103) * New: Window title includes player name when running windowed to make testing with multiple instances easier. * Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835) * Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419) * Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768) * Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12) * New: Custom memory allocator support (http://community.bistudio.com/wiki/A...mory_Allocator) * Fixed: Shadows were not cast on on-surface objects, like helipads. * Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272) * Fixed: There was no debriefing after MP game ends after saving the game. * Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601). * Fixed: SaveVar did not work in MP Campaign. * New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). * Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) * New: Server admin can check build numbers of clients using #userlist. * Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. * Changed: MP: BLUFOR roles are now assigned before OPFOR by default. * Fixed: Reassign allowed clients to use a role reserved for a host. * Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). * Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225) * Changed: Init handlers executed immediately, not queued for later execution like other events. * Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75) * Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8) * Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479) * Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261) * New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. * Fixed: in config parameter initTurn in turrets work again * Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441) * Optimized: Unknown targets no longer saved, significantly reducing savegame size. * Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. * Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483) * Improved: AI smarter in using binoculars. * Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230) * Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766) * Fixed: script command FOR (BASIC) can use capital characters in variable * Optimized: MP: Improved server performance in complex missions. * Optimized: MP: Reduced number of messages send during JIP to complex missions. * Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). * Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). * Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676) * Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631) * Fixed: turret tug after crew turn-in * Improved: loading of binarized bikb files now supported. * Improved: MP: Remote units should move a lot smoother. * Fixed: DisableSerialization breaks spawn script variables after Load. * New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. * Optimized: MP: Reduced bandwidth used by standing AI soldiers. * Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034) * Fixed: MP: Reduced bandwith usage in missions with many soldiers. * Improved: Better error message shown when memory allocation fails because of too small page file. * Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. * Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046) * Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. * Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. * Fixed: Possible crash after calling joinSilent and deleteVehicle. * Fixed: Rare problem of AI fleeing when all enemies mounted vehicles |
а по русски ? :)
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